Large Outsider (Chaotique, Mauvais, Extraplanaire, Mazza'im)
307 200 XP
Initiative +18 ; Senses None ; Perception (Passive) 40
HP 540 (20 DV) ; Bloodied ; 270 ; Healing Surges 19 (135 hp)
AC 33 ; Touch 17 ; Flat-Footed 25 (+8 Dextérité, +16 Naturelle, -1 Taille) ; CMD 43
Fortitude +27 , Reflex +20 , Will +21 ; DR 15 / Acier Froid et Bon ; SR 31
Immunity Feu, Poison
Resistance Acide 10, Électricité 10, Froid 10
Basic Melee xx
Basic Full Melee xx
Basic Ranged xx
Basic Full Ranged xx
Base Atk +20 ; CMB +35
Speed 40ft (8 cases) ; Fly 90ft (Good)
Incarnum (Essentia 21 ; Capacity 4)
??? [0/4] – xxx
Magie Innée (CL 20th ; Charges 18)
À Volonté – Blasphemy, Deeper Darkness, Desecrate, Detect Good, Detect Law, Dominate Monster, Fear, Greater Dispel Magic, Greater Teleport (Self + 50 lbs), Insanity, Power Words (Stun), Pyrotechnics, Read Magic, Symbols (Death, Fear, Persuasion, Weakness, Insanity, Pain, Sleep, Stunning, Striking, Strife, Vulnerability, Scrying, Sealing), Telekinesis, Unhallow, Unholy Blight, Wall of Fire
Psionisme (ML 10th ; PP 133)
Prouesses Martiales (IL 10th ; Knowns x ; Readied x ; Stances x ; Recover 1 Full rd)
Stance – xxx
Maneuvres – xxx
Alignment Chaotique Mauvais
Languages Télépathie 100ft (Common, Abyssal, Céleste, Draconique, Infernal, Goblinoide, Slaad, Planar Common, Ignan)
Str 38 ; Dex 26 ; Con 40 ; Int 25 ; Wis 25 ; Cha 28
Feats 111, 333, 555, 777, 999, 011, 013, 015, 017, 019
Background Feats 111, 222, 444, 666, 888, 010, 012, 014, 016, 018, 020
Skills Acrobatics +x, Arcana +x, Athletics +x, Bluff +x, Diplomacy +x, Dungeoneering +x, Endurance +x, Heal +x, History +x, Insight +x, Intimidate +x, Nature +x, Perception +x, Religion +x, Stealth +x, Streetwise +x, Thievery +x,
XXX – xxx
Death Throes (Su) When killed, a balor explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet (Reflex DC 35 halves). The save DC is Constitution-based.
Entangle (Ex) If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. If the balor wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the balor does not.
Flaming Body (Su) A balor's body is covered in dancing flames. Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists.
Vorpal Strike (Su) Any slashing weapon a balor wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any.
Whip Mastery (Ex) A balor treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe's armor.
STRATEGY AND TACTICS
Also includes information on how many creatures are usually encountered together, if the monster isn’t solitary.
Where it lives, what it does, etc.
- Naturally Psionic : As a Psion of level 10 (1/2 HD)
- Virtual Class Levels :
- Ravage : Spell-like Ability (Common), COMMON, COMMON, Spell-like Ability (Abhorent), Naturally Psionic
Common: Select 15 modifier levels worth of spells. Spells of 1st-4th are useable at will, 5th-7th are useable 3/day Abhorrent: Select 21 modifier levels worth of spells. Spells of 1st-6th are usable at will, and 7th-9th level are useable 3/day.
Improved Death Throes
Improved Flaming Body
Improved Natural Armor
Improved Natural Attack
Improved Spell Resistance
Minor Spell Expertise
Greater Spell Expertise
Major Spell Expertise
Magic in the Blood