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Balor

Large Outsider (Chaotique, Mauvais, Extraplanaire, Mazza'im)

CR  20

307 200 XP

Initiative +18 ; Senses None ; Perception (Passive) 40

Aura xxx


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HP 540 (20 DV) ; Bloodied ; 270 ; Healing Surges 19 (135 hp)

AC 33 ; Touch 17 ; Flat-Footed 25 (+8 Dextérité, +16 Naturelle, -1 Taille) ; CMD 43

Fortitude +27 , Reflex +20 , Will +21 ; DR 15 / Acier Froid et Bon ; SR 31

Immunity Feu, Poison

Resistance Acide 10, Électricité 10, Froid 10

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Basic Melee xx

Basic Full Melee xx

Balor roar

Basic Ranged xx

Basic Full Ranged xx

Base Atk +20 ; CMB +35

Speed 40ft (8 cases) ; Fly 90ft (Good)


Pouvoirs

Incarnum (Essentia 21 ; Capacity 4)

??? [0/4] – xxx

Magie Innée (CL 20th ; Charges 18)

ConstantTrue Seeing, Unholy Aura

À VolontéBlasphemy, Deeper Darkness, Desecrate, Detect Good, Detect Law, Dominate Monster, Fear, Greater Dispel Magic, Greater Teleport (Self + 50 lbs), Insanity, Power Words (Stun), Pyrotechnics, Read Magic, Symbols (Death, Fear, Persuasion, Weakness, Insanity, Pain, Sleep, Stunning, Striking, Strife, Vulnerability, Scrying, Sealing), Telekinesis, Unhallow, Unholy Blight, Wall of Fire

1/Day – Fire Storm, Implosion

Psionisme (ML 10th ; PP 133)

Niveau 5Psychic Crush, Shatter Mind Blank, Pierce the Veils

Niveau 4Mindwipe, Slip the Bonds, Trace Psychoport

Niveau 3Body Adjustment, Body Purification, Dispel Psionics, Eradicate Invisibility, Forced Share Pain, Psionic Blast

Niveau 2Ego Whip, Energy Push, Inflict Pain, Minor Metamorphosis

Niveau 1Conceal Thoughts, Control Flames, Fortify, Mind Thrust, Vigor

Prouesses Martiales (IL 10th ; Knowns x ; Readied x ; Stances x ; Recover 1 Full rd)

Stance – xxx

Maneuvres – xxx


Traits

Alignment Chaotique Mauvais

Languages Télépathie 100ft (Common, Abyssal, Céleste, Draconique, Infernal, Goblinoide, Slaad, Planar Common, Ignan)

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Str 38 ; Dex 26 ; Con 40 ; Int 25 ; Wis 25 ; Cha 28

Feats 111, 333, 555, 777, 999, 011, 013, 015, 017, 019

Background Feats 111, 222, 444, 666, 888, 010, 012, 014, 016, 018, 020

Skills Acrobatics +x, Arcana +x, Athletics +x, Bluff +x, Diplomacy +x, Dungeoneering +x, Endurance +x, Heal +x, History +x, Insight +x, Intimidate +x, Nature +x, Perception +x, Religion +x, Stealth +x, Streetwise +x, Thievery +x,


Pouvoirs

XXX – xxx

Death Throes (Su) When killed, a balor explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet (Reflex DC 35 halves). The save DC is Constitution-based.

Entangle (Ex) If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. If the balor wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the balor does not.

Flaming Body (Su) A balor's body is covered in dancing flames. Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists.

Vorpal Strike (Su) Any slashing weapon a balor wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any.

Whip Mastery (Ex) A balor treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe's armor.


Possession

Possesion xxx


STRATEGY AND TACTICS

Also includes information on how many creatures are usually encountered together, if the monster isn’t solitary.

ECOLOGY

Where it lives, what it does, etc.

Environment: xxx

Organisation: xxx

Trésors: xxx

Repaire: xxx

AVANCEMENT

xxx

DESIGNER'S NOTES

- Naturally Psionic : As a Psion of level 10 (1/2 HD)

- Virtual Class Levels :

Ravage : Spell-like Ability (Common), COMMON, COMMON, Spell-like Ability (Abhorent), Naturally Psionic

Common: Select 15 modifier levels worth of spells. Spells of 1st-4th are useable at will, 5th-7th are useable 3/day Abhorrent: Select 21 modifier levels worth of spells. Spells of 1st-6th are usable at will, and 7th-9th level are useable 3/day.

Improved Death Throes

Improved Flaming Body

Improved Natural Armor

Improved Natural Attack

Improved Spell Resistance

Improved Flying

Affinité Magique

Minor Spell Expertise

Greater Spell Expertise

Major Spell Expertise

Magic in the Blood

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