Wiki Shylmirid
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REPAIR[]

Niveau Brd 0, Wiz 0
École Transmutation
Temps d'Incantation 1 Standard action
Composantes V, S
Portée Touch
Zone d'Effet 1 Object of max 1 lbs / level or 1 Construct
Durée Instantanée
Jet de Sauvegarde Will Negate (Harmless)
Résistance à la Magie Oui (Harmless)
Effet du Sort

The spell has two separate functions, Mending (which aff�ects items) and Repair construct (which aff�ects constructs).

Mending: This function of the spell repairs breaks or tears in objects, making it strong as new. It will completely repair broken objects up to its weight limit, regardless of the number of breaks, so long as all the pieces are present. The spell can repair a magic item, but the item's magical abilities are not restored. The spell cannot mend broken magic rods, sta�s, or wands,

Repair Construct: When laying your hands upon a construct that has at least 1 hit point remaining, you reknit its structure to repair damage it has taken. The spell repairs 1 points. Constructs that are immune to magic cannot be repaired in this fashion.

Augmentations

Mending

[ +1 SP ] The Weight limit increase to 10 lbs / Caster level

Major Mending

[ +5 SP ] The Weight limit increase to 100 lbs / Caster level

Repair Magic

[ +7 SP ] The spell restores the magical abilities of a broken magic item when it repairs such an item. It can mend broken magic rods, sta�ffs and wands, restoring their status to what it was at the time the item was broken. It never restores spent charges.

Greater Repair Magic

[ +17 SP ] The the spell can restore the magical properties of a magic item (other than an artifact) that has been drained of magic by a Mage Disjunction spell. This use of the spell requires you to expend a number of experience points equal to the number required to craft the item in the
first place.

Minor Repair Construct

[ +1 SP ] Repair 2d6 + 1 / Caster level (Max 2d6+5)

Moderate Repair Construct

[ +3 SP ] Repair 4d6 + 1 / Caster level (Max 4d6+10)

Major Repair Construct

[ +5 SP ] Repair 6d6 + 1 / Caster level (Max 6d6+15)

Serious Repair Construct

[ +7 SP ] Repair 8d6 + 1 / Caster level (Max 8d6+20)

Critical Repair Construct

[ +9 SP ] Repair 10d6 + 1 / Caster level (Max 10d6+25)

Mass Repair Construct

[ +2 SP ] The Spell now can affect up to 1 crature / 2 Caster level

Commentaires Utile pour Réparer des objets aussi bien pour un artisan que le simple paysan car beaucoup plus rapide. Il arrive également qu'en aventure un petit souci arrive à nos objets magiques et pouvoir les réparer est bien mieux que de devoir en racheter ou trouver de nouveaux. La possibilité de réparer les Construct et Golem est également fort utile et encore plus lorsque nous avons un Construct Familiar ou Warforged dans le groupe
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